Hello to all LPL viewers and League of Legends summoners, this is Tianxia Game Exchange.
League of Legends has had numerous bugs, and in esports competitions, there is a pause feature known as time rewind, which allows players to potentially revert to a point before the bug when they discover it.
Yesterday, a Chinese netizen revealed a shocking fact about LOL that drew significant attention.
The horrifying truth about LOL, the Rumble bug exposed.
Here's what happened: a Chinese netizen named Anqi recently released a test video concerning Rumble, uncovering the truth about the imbalance in win rates between the red and blue sides. The results were astonishing; this champion deals different amounts of damage depending on the side, with blue side Rumble able to deal damage according to the normal skill mechanics, while red side Rumble deals significantly less damage.
The test results showed that blue side Rumble's Q ability can deal the normal three segments of DOT damage to champions, whereas red side Rumble can only deal two segments of damage.
Moreover, Rumble's crucial team fight ability, R, also has a bug. The uploader tested it by using Leblanc's W to pass through Rumble's ultimate. In the same testing environment, blue side Rumble's ultimate could deal two segments of damage, while red side Rumble could only deal one segment.
This is the conclusion provided by Anqi, who introduced his tests in an extremely precise manner in his video. He included numerous formulas and offered a detailed interpretation of all skill mechanics from the tester's perspective, providing his own insights. The results are undoubtedly shocking.
It has persisted for 14 years, affecting numerous matches.
Normally, bugs in LOL are quite common, and viewers have witnessed many bizarre bugs. However, this Rumble bug is clearly different. Firstly, this bug directly affects the performance of the red and blue sides; it does not trigger for both sides but creates a disparity in damage.
This means that the existence of this bug severely impacts the fairness of matches, and its nature is sufficiently hidden that professional players find it difficult to notice. Many players, including professionals, believe that there is a disparity in perspective between red side and blue side Rumble, leading to an insufficient sensitivity to close-range Q and ultimate damage.
Even more terrifying is that this bug has been confirmed by Anqi to have existed for a full 14 years, impacting a large number of games, including many key professional matches, and even finals that determine the ultimate winner, such as last year's S14 finals between BLG and T1, where Rumble was a crucial champion for both sides.
Editor
BLG played two games with red side Rumble, while T1 brought out one game with blue side Rumble. BLG won the first game, but in the second game, they were crushed by T1. From the content of the match, it seems that Rumble's bug was not enough to influence the outcome of the second game.
Too many game bugs; Riot is slacking off and taking no action.
Many viewers may wonder how significant the impact of this Rumble bug is on game fairness. Here, we can illustrate with data: Rumble is the champion with the largest win rate disparity between blue and red sides in all of League of Legends. In the current version's game data, blue side Rumble has a win rate 5.4% higher than red side Rumble, while the second largest champion, Aatrox, has a disparity of 3.4%.
However, the win rate disparity in professional matches is even larger. Some netizens have compiled statistics showing that the win rate disparity for Rumble between the LPL and LCK regions is very significant. Ironically, Riot has also recognized this issue but has yet to identify the underlying cause.
In my opinion, this serious bug that has existed for 14 years is enough to make Riot Games a laughingstock. Even more chilling is the thought that after this bug surfaced, players might believe that there could be other hidden bugs affecting the fairness of matches, influencing the balance of games in ways that spectators and players cannot see.
In summary, the current state of League of Legends has turned into a code mess, with too many champions and too many special mechanics, many of which are contradictory. Riot's negligence and inaction have exacerbated this phenomenon, and perhaps one day, it will lead to a collapse.