Hello LPL viewers and League of Legends summoners, this is the World Game Exchange.
The line-changing style of LOL matches became so popular last year that it became a mainstream way of playing, and it completely changed the version, a phenomenon that continued until the first stage of this year, and Riot has since changed it.
Riot introduced a new changeover detection mechanism, and as a result, this particular mechanism went wrong.
League of Legends' new lane change detection mechanism is simply to detect whether there are two or more players in the middle and top lanes at the beginning of the game, and if they do, it will trigger a game warning, and at the same time introduce punishment mechanisms, which include halving the minion experience gold and greatly reducing the damage of defense towers.
At the same time, the side that is being changed can gain creep experience and gold from a long distance, and even does not need to replenish troops, while the defense tower of the lane changed will directly enter the overheating state, directly killing creeps and even heroes in seconds, and at the same time has a greater degree of damage reduction.
After the launch of this mechanism, the Faker player also turned on the man-machine mode for testing, using the poodle to come to the upper road, the system triggered a warning, Faker disabled the opponent's man-machine, tried to enter the tower to kill, but was attacked by the defense tower and knocked out 3,009 blood, but owed the opponent seven or eight lives.
It can be seen how terrifying the punishment mechanism of this line change detection is, if you still insist on changing the line, I am afraid that the beginning will collapse directly, the level economy will be completely backward, and at the same time, it will also fatten the opponent's anti-pressure players.
After the version was launched, a large number of players broke the defense, the reason is that the line change detection mechanism is not reasonable, foreign players complained about what they encountered in the game, and the line change detection was triggered when they went to the anti-red BUFF with their teammates, which is obviously an unreasonable situation, and there are junglers who complain that their mid laner is dead, and a warning is triggered when they go to make up the line.
In this regard, many players have expressed doubts, is it possible that the corpse of a teammate is also a person, and the corpse will also trigger the line change detection along the way?
After the launch of this detection mechanism, a large number of games had problems, and players found that the actual scope of the line change detection seemed to be much larger than that marked by Riot, so Riot launched a hotpatch to fix it.
The content of the hot patch is also quite surprising, it is chosen to shorten the time for lane change detection, which used to be between one and a half minutes and three and a half minutes at the beginning of the road game, and now it has been changed to one and a half to three minutes. The mid lane has been changed from one and a half minutes to two minutes and fifteen seconds to improve the player's gaming experience.
However, there is no mention of scope, and I wonder if there will be problematic games after this hotpatch goes live.
After Riot disclosed this line change detection mechanism before, Kiin on the LCK side once said that Riot specified the time for line change detection, so the team could change lines after the time for line change detection was over, and this interview also caused heated discussions among the audience.
If Riot's line-changing detection mechanism still doesn't work, I'm afraid Riot will have to change other strategies.
Let's think about it briefly, the line change at the beginning of the game is more to avoid the line period, avoid the weak line period of the top or bottom lane, and then suppress the opponent, and then change the line after three and a half points, it may be more to compete for the nest worm, will the line change after three and a half points affect the player's game experience and the audience's viewing experience?
Personally, I think that if everyone changes the line after three and a half minutes after this line change test, Riot is still not very acceptable, because Riot wants to see a head-to-head duel between a single road and a double road, and some weak heroes can develop normally after three levels, but some still can't.
If the line change detection still can't completely kill the line change play, maybe Riot really restricts the team from changing the line from the sidelines.