Riot introduced new rules, prohibiting players from changing lanes, a mechanism was complained about plagiarizing the glory of kings, League of Legends recently introduced new rules, aimed at cracking down on line changing behavior, to ensure the fairness and competitiveness of the game, the core of the new rules is in the first 5 minutes after the start of the game, added a line change detection mechanism, and punished players who changed lanes, and at the same time rewarded the side that did not trigger the line change. The implementation of this rule can effectively reduce unfair line change behavior, ensure the stability of the line between the two sides and the feasibility of the strategy.
Of particular interest is a section of the rules: "Gold will be given to the nearest hero for enemy creeps killed by our towers and creeps." This design is very similar to similar mechanics in Honor of Kings, and it has sparked discussions and heated discussions among players. Many players ridiculed whether this was considered a "League of Legends" borrowing the mechanics of "Honor of Kings", and some even thought that this was "plagiarizing" the design of "Honor of Kings".
For this problem, we need to analyze from the two perspectives of "borrowing" and "plagiarism", first of all, the similarity of game mechanics does not mean plagiarism, especially in MOBA games, many basic mechanisms are interoperable, for example, in "Honor of Kings", killing enemy creeps will reward gold coins to the nearest hero, this mechanism is to encourage collaboration between teammates, and make the economic distribution more reasonable.
In "League of Legends", a similar mechanism can allow players to better deal with the behavior of changing lanes, and encourage reasonable lane matching and maintain game balance by rewarding the non-lane changer, so to speak, this design of "League of Legends" and "Honor of Kings" do have similarities in mechanics, but this is not the same as plagiarism.
The design framework of MOBA games has many things in common, and the mechanics are borrowed and optimized to adapt to different game environments and player needs. What's more, the punishment mechanism for line change behavior in "League of Legends" and the design in "Honor of Kings" also have their own unique gameplay and details, which cannot simply be regarded as "plagiarism".
In general, the similarity of game mechanics does not necessarily mean plagiarism, it is more of an optimization and re-innovation of classic design. In a competitive gaming market, where borrowing and innovating are common, players can focus on the essential changes of the game, rather than dwelling too much on the similarities in the details, do you have anything to say about this?