Beijing time March 31, 2026
2026 VCT CN Stage 1 | Regular Season TEC vs AG
First match
Map: Lotus (selected by TEC)

Defending side (TEC): Black Dream / Viper / Shadow / Prism / Neon
Attacking side (AG): Zero / Black Dream / Shadow / Prism / Neon
In the first half opening round, shr1mp gets a quad kill giving AG an opening victory. Earlier rounds AG consistently used a slow probing tactic, targeting TEC's C point with efficient firepower to secure points. After the fifth round, TEC calls a timeout. Post timeout, TEC adjusts tactics and starts catching up. Particularly in the tenth round, AG attacks C point but due to negligence in checking spots, spitfires gets a triple kill establishing an advantage, then achieves a quintuple kill in C main. The first half ends with TEC 5-7 AG.

In the second half, AG trades one for five to win the pistol round, then AG presses the advantage to secure four consecutive rounds in the second half. In the eighteenth round, spitfires's Phantom sniper performance combined with coco getting a triple kill helps TEC reclaim one point. But in the nineteenth round, f4ngeer also uses a Phantom sniper to retaliate, helping the team secure the match point. The final score ends with TEC 7-13 AG concluding the first map.
Second match
Map: Source Industrial Town (selected by AG)

Defending side (AG): Viper / Skye / Gekko / Prism / Inferno
Attacking side (TEC): Skye / Viper / Inferno / Prism / Neon
In the first half opening round, lucas completes a one versus two helping TEC win the pistol round. Moving to the rifle round, AG reclaims one point. But in the fourth round, Dynamite cooperates with lucas's flash to achieve a two versus four clutch situation securing another point. In the seventh round, Dynamite demonstrates supreme Neon proficiency getting a quad kill, prompting AG's timeout. After the timeout, in the second point f4ngeer gets a triple kill helping the team reclaim one point. Subsequently, in a chaotic fight outside B second floor, AG gets instantly melted by TEC. The last point of the first half, Shr1mp gets a crucial triple kill making the first half score end at TEC 8-4 AG.

In the second half, although AG wins the pistol round, the subsequent four rounds are consecutively taken by TEC, widening the score gap to seven points. TEC first reaches match point, AG calls a timeout. After returning, both sides engage in a chaotic fight at point A, k1ra gets a quad kill giving the team an extra life. Next round, although K1ra loses the clutch against Haodong, the time is insufficient to defuse the spike. After AG's timeout return, they chase three consecutive points starting the counterattack horn. But TEC does not give this comeback chance, finally TEC defeats AG 13-8 ending the second map.
Third match
Map: Breeze Island (deciding map)

Defending side (AG): Hunter Owl / Viper / Starfall / Prism / Neon
Attacking side (TEC): Hunter Owl / Viper / Starfall / Prism / Neon
In the first half, although AG wins the pistol round and the first two points, AG cannot withstand TEC's dual duelist assault. TEC consecutively takes three points at point A. In the sixth round, iamgrq's forward push at A, despite consuming many utilities, still trades off TEC's dual duelists giving the team an advantage to secure points. Both sides' scores are tightly contested. After the seventh round, AG calls the first timeout, but after returning AG still does not gain points. In the ninth and tenth rounds, lucas and coco successively get triple kills helping the team secure points. In the eleventh round, AG still relies on iamgrq's forward pressure to gain an advantage helping AG reclaim one point. The last point of the first half ends with lucas's triple kill, final score stays at TEC 8-4 AG.

In the second half, AG again wins the pistol round, but in the anti-eco round TEC trades zero for five losing the point. Moving to the rifle round, f4ngeer relies on individual skill getting a quad kill helping AG reclaim one point. In the seventeenth round, K1ra withstands immense pressure getting a quad kill pushing TEC into saving points. Then Shr1mp gets another quad kill helping AG reclaim another point, narrowing the score gap to two points. After TEC's timeout return, Spitfires gets a triple kill at mid door combined with teammates' perfect utility coordination successfully secures this point. Both sides relentlessly contest, but lucas gets a triple kill, TEC first reaches match point. However iamgrq gets a quad kill keeping this match suspenseful. AG presses the advantage dragging the match into the last point of regular play. TEC calls the final timeout but cannot end the match, AG with extreme resilience drags the match into overtime.
In overtime, K1ra completes a clutch harvest, AG secures match point. Lucas shows great nerve defusing the spike, the match suspense continues. AG unleashes full firepower again reaching match point round. TEC calls a timeout but Shr1mp finally ends the match, TEC fails to seize the opportunity.
Finally AG defeats TEC 15-13.