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Operations engraved in the bones? South Korean LCK played a 20-minute 0-0 game!

★ Game Horseshoe Original

HLE vs. NS

After adding a lot of new mechanics to the LOL Summoner Canyon this year, especially the appearance of the resurrection armor Eta Khan for the whole team, many people thought that the Korean LCK would inevitably enter the fast pace of the early stage, but this is not the case. Not only is the pace of the Korean league not fast, but there are even many situations where Eta Khan is delayed until 30 minutes. Due to the LCK's penchant for operations and their more cautious style, they would rather do nothing than make a mistake before this critical resource refresh if they don't have a very good chance of getting into Eta Khan early on. As a result, there was a situation where HLE vs. NS played today, and the two sides were 0-0 in 20 minutes!

20 minutes 0-0

Because in the early stage, once the mistake is sent to the kill, the experience is given the advantage, then in the 20 minutes, when the Eta Khan is refreshed, there will inevitably be a situation where the combat strength of the two sides is different, and the Eta Khan team is one-sided. So when two more conservative teams meet, it's easy to have a situation where 20 minutes ago wouldn't have been too aggressive and peaceful.

A wave of teams determines the winner

So this year's LCK is back to the most comfortable style they used to have, developing for twenty or thirty minutes, and then a wave of teams deciding the winner. Now there is even a frenzied control of the resources in the lower half of the area in the early stage, refreshing the fourth dragon in 20 minutes, and letting Eta Khan use the dragon soul to replace the late play. In short, in the Korean LCK division, if you want to see a big brawl of 10-10 in the first 20 minutes, it is still relatively rare.

It took almost 40 minutes to win

We still underestimate the operation and play style engraved in the bones of the Korean LCK, and Eta Khan can't stop the early ultimate turtle shrinkage development flow, so you can see that a lot of big-core double C is prevalent in the LCK. In the eyes of many South Korean teams, the current version is biased towards the mid-to-late stages, and Eta Khan is not the key factor in determining the outcome of the game. This is very different from the LPL that likes to fight frequently in the early stage.

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★ The game Horseshoe is original, and commercial reproduction is prohibited without permission

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