Black Myth: Wukong, as a highly anticipated domestic triple-A action role-playing game, is set in traditional Chinese culture, blending mythological stories with modern game technology, showing a unique art style and immersive experience.
However, there has always been a claim that games can bring harm to minors, and it needs to be analyzed from multiple angles as to whether it will have a bad impact on minors.
First of all, the theme of the game is based on the classical Chinese literature "Journey to the West", and the content contains rich cultural connotations and meanings, which can stimulate players' interest and desire to explore traditional culture, which is positive from an educational perspective.
However, due to the game's darker narrative style, including intense battle scenes and complex plot settings, it may cause psychological pressure on underage players in terms of visual performance and emotional impact.
Secondly, modern triple-A games usually pursue a higher sense of immersion and authenticity, and Black Myth: Wukong is no exception, and if there is a lack of reasonable guidance, minors may become addicted to it, affecting their learning and life.
Therefore, parents and regulators should pay attention to the game rating system and strengthen the control of minors' gaming time and content to ensure that they are reasonably entertained.
If properly guided, this kind of game will not only not have a negative impact, but will help promote culture and improve aesthetic literacy, but recently "Black Myth Wukong" has been complained about again.
There is a setting in the game that has been criticized as extreme, saying that it will teach bad minors, that is, many achievements are to kill the entire family of villains, such as the toad family, they are: wave in the wave, wave in the wave, wave wave, wave in the wave, wave in the wave, wave in the wave. Kill all of them to reward you with the Sixty-Six Frog Sounds.
Then there is the stone family, which are: Stone Father, Stone Man, Stone Mother, and Stone Son, and after all of them are killed, they will obtain the achievement of the Fourteen Difficulties in the Sound of the Stone.
Then there is the Tiger family, the two sons of the Tiger Pioneer, the Tiger Pioneer and the Mad Tiger, who will get the Father, Son, and Son Twenty Difficult Achievements after killing.
This is not over, there is also the mouse family, the achievement of "Twelve Difficulties of the Old and the Young", the Scorpion family, the achievement of "The Forty-five Difficulties of Qiqi", the four desecration dragon god brothers were driven away, and you can get the fifteen and twenty-seven difficulties and so on.
Many netizens complained, why do they have to kill their whole family at every turn in the game? However, there are also netizens who oppose it, and there are some that don't need to be killed all and don't affect the direction of the plot, but everyone kills them in order to get achievements.
Many people also complained: I did it because I wanted to achieve, but it turned out that the game setting was unreasonable, and this time Huang Mei won again. Is there anything you'd like to complain about this?