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In the past few days, the king announced the update of the experience server, and this time the name of Diao Chan appeared again in the hero adjustment list, and the adjustment content is still about balancing Diao Chan, but the difference is that this time the plan gave an adjustment interpretation to explain the reason for the adjustment. Despite this, many players are still dissatisfied with this and have cried for Diao Chan to be weak, so why has Diao Chan been crying weak, but has been planned to weaken it several times? (The content of the trial server does not represent the final value and changes)
This adjustment is divided into two parts: strengthening and weakening: the strengthening part, the focus is to increase the weight of the first skill, greatly increase the damage of Diao Chan's first skill, and also reduce the cooldown time of the first skill, while the second skill also reduces the level cooldown; In addition to the reduction of the passive early damage and slowdown effect, the key point is that the cooldown reduction caused by the second skill hit flower ball has been reduced, from the original 1.33 seconds to 1 second, that is, all flower ball hits are now only 3 seconds of cooldown reduction.
The purpose of such an adjustment has actually been given in the plan, that is, to improve the gameplay experience and intensity of the mid-lane Diao Chan, and at the same time reduce the intensity of the confrontation gameplay. The improvement of the middle lane lies in the damage of a skill, which is to strengthen the ability to clear the line and consume the ability; The weakening of the confrontation road is the reduction of the cooldown of the second skill, which makes it less easy for Diao Chan to fight against the heroes of the road in close quarters, especially the confrontation experience in the early stage.
In fact, the previous Diao Chan was indeed very weak, and the win rate was once at the bottom, but since the planning changed the hit distance of the flower ball to one by one, in fact, the strength of Diao Chan has been greatly improved, because the core of Diao Chan lies in the second skill, and the easier it is to ensure that Diao Chan can jump up infinitely the cooldown reduction, and once Diao Chan jumps, it can not only use invincible frames to avoid damage, but also quickly stack passively to increase damage, and it will become very strong.
Judging from the winning rate of the camp, Diao Chan's current winning rate in the high score is very impressive, and the winning rate of the top game is much more than that of Chang'e, but Diao Chan is actually in the middle and low segments in the whole segment, and the strength is relatively limited, and the winning rate is less than 50%, which is also the reason why most Diao Chan players cry weakly.
Because Diao Chan is a hero who needs to rely on manual operation, the higher the player's level, the stronger the play, and after several changes, it may not have much impact on the high play, but the average player will feel that the strength is not as good as before, and it feels like it is going to hurt without harm, and it is not cool down to cool down, and it can't jump up at all, so it will feel very weak. However, this time the damage of the first skill has been strengthened, which should be able to increase the strength of some Diao Chan in the middle and low segments, and as for the weakening of the second skill, it depends on the player's adaptability.
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