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Mozi's threshold for scoring the gold medal is so low? Only 11.3 points! Control and bearing the injury are key

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Hello everyone, I'm Brother Xiao.

The gold and silver medal mechanism of the new season is indeed a weapon for many players, which has also led to the rise of a series of specific gameplay, such as "merit flow", but at present, these gameplay methods have become no longer so easy to use due to being used by more and more players, this is because the rating of gold and silver medals is evaluated according to the number of people, if many players have a high rating, then the threshold score for this hero to get gold and silver medals will become higher. And Brother Xiao recently discovered a hero with a very low gold medal scoring threshold, Mozi.

Mozi with an ultra-low rating threshold

For most heroes, the gold medal rating threshold is around 12 points, and the more popular heroes may have to be close to 13 points to have a gold medal evaluation, which is actually relatively high, and recently in a game of Brother Xiao, I accidentally found that Mozi's gold medal rating threshold is very low, only 11.3 points are needed, which is almost the range of many heroes' silver medal ratings, and I feel that it can be used very well.

So, Brother Xiao went to check the specific data, and found that Mozi's requirements were not very high, Brother Xiao only did two things better in this game, one is the control effect, and the other is the injury-bearing effect, and the corresponding score has also been obtained for economic transfer of injury and economic transfer, all of which exceed 90% of summoners, so they have won the gold medal wandering evaluation.

Here's how

In fact, Brother Xiao felt that he was playing more ordinarily in the whole game, and he didn't expect to win the gold medal, not even the silver medal.

In terms of control, it is to frequently use two skills, and control multiple heroes at one time as much as possible, which can increase the control time, of course, the control effect of a skill and ultimate move should also be well used. Teach you a way to improve the hit rate of the second skill, that is, use it in the grass, so that the opponent can't see the trajectory of the second skill, which can improve the hit rate well.

However, it should be noted that if you want to score the control time, try to choose when there are not many control heroes in the team, otherwise it will be shared equally by other teammates. Xiaodi Mozi has almost no control in this game, just Lu Bu's ultimate move has a short knock off effect, Mi Laidi's ultimate has a stun effect, and others like Sun Shangxiang and Li Yuanfang have almost no control.

In terms of bearing damage, it is also relatively simple, that is, to use the shield effect of Mozi after using the skill to bear the damage, this amount of shield is actually quite considerable, so that Mozi can resist for a long time, and then it is basically enough to equip a little Tandu, don't rush too forward during the play, but you can't completely hide at the end, you have to choose a moderate position, that is, you can play control or you can bear the injury, more details are waiting for Brother Xiao's follow-up test.

The above is all the content, if you think it's not bad, you might as well like it and support it, if there is anything else you want to say, what you want to ask, what you want to see, leave footprints in the comment area, you will see it~

I don't know anything, I don't know anything; I'm Brother Xiao, let's chat!

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