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Guan Yu's gameplay ushered in an epic upgrade? Added Grass Resident Recovery and Mobile Basic Attack Effects! Experience server

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Hello everyone, I'm Brother Xiao.

The king announced the update announcement of the experience server today, the content is mainly about the hero adjustment, and the key adjustment object this time is undoubtedly Guan Yu. Speaking of Guan Yu, this should be the most suitable hero for MOBA mobile games, and its unique mechanics also made it an evergreen version for a time, but as the version continued to change, this hero eventually faded out of the player's field of vision, and this is the reason for this adjustment, which can be called an epic enhancement. (The adjustment of the experience server does not represent the final value and design)

Guan Yu adjusted the direction

There are three adjustments, namely: new recovery ability, optimized energy drop mechanic, and new mobile basic attack ability, let's take a closer look.

Added resiliency. When Guan Yu stays near the grass, he will constantly restore health and energy, which is affected by the bonus of level and extra health, and does not decrease energy in this state. Optimized the energy drop mechanic. If Guan Yu is actively stopping moving, then the speed of energy drop will be halved, and he can re-accumulate energy and enter the charging state faster; Added mobile basic attack, in the past, Guan Yu could only stop moving and let the energy clear if he wanted a basic attack, but now he can carry out a basic attack during the movement.

Guan Yu adjusted the interpretation

It can be clearly seen that Guan Yu's adjustment direction this time mainly revolves around passive, essentially retaining the original core mechanics and gameplay, mainly adding some effects.

The increase in recovery ability is very important to Guan Yu, after all, almost all of the current heroes have recovery ability, and if they don't have this ability, it will lead to a disadvantage in the lane, so many Guan Yu will choose to carry the overlord to reload. It can now regenerate health and energy near the grass, which not only solves the problem of endurance in the early stage, but also saves an equipment slot to further improve combat capabilities. In addition, this design is really good, after all, it is completely reasonable for horses to eat grass to "return blood", and it is not inconsistent at all.

Optimize the energy drop mechanism, mainly to let Guan Yu enter the charging state faster, Guan Yu in the charging state is obviously higher in combat effectiveness, but only by actively stopping the movement can the energy drop be halved, if it is a broken horse's leg, it is still very fast; And it can also reduce the pressure of left-handed operation, after all, Guan Yu is the only hero who needs to keep moving with his left hand when playing, if one or two rounds may be nothing, but if there are more than ten rounds a day, the hand may not be able to bear it for a few days in a row.

The increase in the mobile basic attack mechanism is not as good as the previous two adjustments on the whole, Guan Yu is not a hero who eats basic attacks, even if it is a basic attack effect, it is also a more practical role in the general attack in the charging state, but it is better than nothing, there is still some use for the line in the early stage, and you can clean up the line when you have no skills, and it is okay.

The above is all the content, if you think it's not bad, you might as well like it and support it, if there is anything else you want to say, what you want to ask, what you want to see, leave footprints in the comment area, you will see it~

I don't know anything, I don't know anything; I'm Brother Xiao, let's chat!

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