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The ship that was dragged back by the "weakened electromagnetic cannon" relied on the 12KM lottery thunder to become the strongest toy in the 6-level room

Yesterday, "World of Warships" version 14.5 update, take a look at the first progress bar reward of the Summer Celebration Pass, there are 1200 steel, 12000 coal, and a destruction effect and a girl commander, this wave of ecstasy! glanced at the second progress bar again, and couldn't help but complain: Why did WG send a level 6 ship again! Who is still playing in the level 6 room this year, so let's send a level 8 boat.

In the past, the author also thought so, as the number of warships continues to increase, 9~10 level ships have gradually become frequent guests in the game, and they will indeed look down on the strength of low-level ships. However, since I've been playing with low-level rooms for a while, I've found that a lot of low-level ship mechanics are actually quite interesting, and they even have decent strength at the corresponding level. For example, the Duke of Aosta, a Class I 6-tier cruiser presented by this pass, is a typical example.

In terms of firepower, the Duke of Aosta is equipped with 4 twin 152mm guns with a reload time of 7.5 seconds and a Sigma2.0 6.9xR+33 dispersion. At first glance, it seems that this gun has a fast rate of fire, high accuracy, and a proper electromagnetic cannon ballistic. But when you look at the standard injury, the HE standard injury of 2100, the HE penetration depth of 25mm, and the worse thing is the 7% ignition...... Who the hell is this little water pipe going to hit? Not to mention that you can't wash the deck of a battleship of the same class, even if you hit a cruiser, it's very reluctant, and it is estimated that the body of the destroyer can be played up, and the picture below is the damage of my DD sideways, do you feel it, can such a ship play?

Don't worry, everyone will understand when they see the title. Yes, the Duke of Aosta's main gun output is indeed average, and at the cost of this, it got a powerful torpedo that was enough for a battle. It has a total of 6 torpedoes, the loading time is 71 seconds, which is very fast, and the 13367 standard damage is not high but it is also in the passing line, the key is that it is a "mere 6-class ship", and it is difficult for the opponent to imagine that this torpedo has a range of 12KM!

You must know that the Duke of Aosta's own concealment is 10.53KM, so the release is basically stealth mines, plus the detection distance of 1KM, even if the speed is only 51 knots, the opponent is unable to guard against it at all. So in actual combat, the main task of Duke Aosta is to throw a set of mines when there is nothing to do, and then just sit back and wait for the prize! Thanks to the short reload time, Duke Aosta can often get miraculous results when he releases mines and closes roads in small places, plus it has a speed of 36.5 knots and runs fast, and occasionally uses the main gun to rub a little bit of damage that is better than nothing, and the income of a single game can easily get about 6 or 7W! Not to mention that it is particularly strong, but at least it is quite entertaining to play!

To sum up, this ship is probably not too cold for players who specialize in playing high-level ships and putting strength first, but if you go to the entertainment bureau or collection needs, it is recommended to spend 2500 gold coins to unlock the second progress bar to win this ship, and the second progress bar still has 600 steel and 12000 coal to take, and the event-exclusive "Summer Token" can also be used to exchange for rewards, which will not be too much of a loss!

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