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Hello everyone, I'm Brother Xiao.
In the king's recent official server update, there are 4 heroes who have been adjusted, namely Daji, Chang'e, Hainuo and Pangu, and this time it is almost strengthened, so after the enhancement, these heroes are expected to become the answer to the new version? Let's take a look at the detailed analysis and interpretation.
Daji's adjustment is very simple, improving the release feel of a skill, and increasing the cast range of a skill. This adjustment is very small, and it is not too adjusted to the point, after all, Daji's current problem is not in a skill, of course, it is a good thing to have strengthening.
The reason why I am more concerned is because the previous planner has made it clear that Daji will have a large-scale redo, and there will be the addition of the fox form, which is obviously quite different from the content of this adjustment, so this adjustment may be a precursor, and it may have something to do with the subsequent changes.
Chang'e has adjusted a little more this time.,The strengthening aspect is mainly to increase the damage.,The damage effect of the second skill is increased.,The weakening aspect is to reduce the control time of the first skill.,Now hitting the wild monster will reduce the duration of the final control hero.,There is also the blue burning effect of the second skill that also takes effect on the wild monster by 50%.
Chang'e doesn't know what's wrong recently.,It's been changing over and over again.,It seems that there will be new adjustments every once in a while.,This time it's a more obvious weakening.,Although the damage has increased.,But the control and development speed have declined.,The impact on Chang'e is still obvious.。
Pangu's changes are the most, Pangu's hero feels almost forgotten, the original disarming mechanism is actually quite strong, but now it seems that no player will use this mechanism to target certain heroes, so this major change to strengthen is also reasonable.
To put it simply, the adjustment is to use 0.5 seconds of disarming time in exchange for more damage and error tolerance, which is a lot stronger, after all, 0.5 seconds of disarming is not so significant, but the damage and fault tolerance have indeed persisted, but it still depends on the actual combat test.
There is only one change in Hainuo, which strengthens the damage AP bonus of a skill, to put it simply, it is to encourage Haino players to go more out of magic outfits instead of armor, but now the meat outfit Haino is much less than before, and this bonus is only 0.1 more coefficient, the impact may not be obvious, and further observation is needed.
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