Home>kogNews> Reveal the trigger conditions for the top mid lane evaluation! The output must be greater than 30%? Killed 3 times is basically no play >

Reveal the trigger conditions for the top mid lane evaluation! The output must be greater than 30%? Killed 3 times is basically no play

Like and follow, the game doesn't get lost~

Hello everyone, I'm Brother Xiao.

I have to say that the king's move to change the high-score evaluation can add additional stars is still very good, especially the emergence of the top evaluation, which allows players to add three stars at a time, which greatly improves the efficiency of the score. Before, Brother Xiao introduced to you how to use Liu Chan to get the top evaluation, which is very popular with players, and some players hope to introduce the evaluation requirements of other branches. The first thing this issue brings is the middle lane.

General requirements

Generally speaking, all branches have general requirements, and they are also clearly pointed out by the king's official, that is, the score must reach the top 1% of the same rank and hero, no matter which position is the same, so it often happens that the rating of a hero is not as good as that of another hero, but instead it has a top evaluation or gold medal evaluation, generally speaking, it has a greater relationship with the popularity of the hero, and the competition for the evaluation of heroes with higher popularity is naturally fiercer.

Mid lane conditions

First of all, the first requirement of the middle assessment is the number of deaths, of course, the less the better, after all, the middle lane is not to bear injuries, if frequent deaths mean that you have not found a suitable position, it is naturally not qualified, it is recommended that the number of deaths is better than two, after all, when everyone has carelessness and negligence, it will give room for error.

Secondly, the second requirement of the mid-lane assessment is the participation rate, this is because the mid-lane hero supports the other branches the fastest in the position, whether it is the confrontation road or the development road, it is relatively close, since the support is relatively fast, then the participation rate will naturally not be low, so it is necessary to test the player's support efficiency, relatively speaking, greater than 75% is a very good level.

Then, the third requirement of the mid lane assessment is output, although there are more tool man mages in the middle lane now, but in the traditional position allocation, the mid lane and the shooter are the double C, which is the meaning of the core. Therefore, if you want to achieve the top mid-lane evaluation, you naturally need to increase the output proportion, and generally speaking, the output proportion is greater than 30%, which belongs to the relatively excellent category.

Finally, it is the number of kills and assists, which is actually somewhat similar to the participation rate mentioned earlier, but the specific numbers referred to here are more clear, why are there specific number requirements? For example, there is no collision in the whole game, so it may only take 4 heads, so at this time, as long as the kills and assists are greater than 3, it will meet the 75% participation rate requirement, which is obviously a bit too simple, and generally Brother Xiao suggests that it is better to be greater than 15.

Of course, different mid-lane heroes may have some specific emphasis, such as Milaidi may have a score proportion of demolishing the tower, Wang Zhaojun may have a controlled score proportion, etc., the camp gives the mid-lane heroes who are easy to get gold medals: Gao Yuanli, Shen Mengxi, Zhen Ji, Xi Shi, Zhuge Liang, etc., what do you think?

The above is all the content, if you think it's not bad, you might as well like it and support it, if there is anything else you want to say, what you want to ask, what you want to see, leave footprints in the comment area, you will see it~

I don't know anything, I don't know anything; I'm Brother Xiao, let's chat!

[This article has been applied for originality and is protected by copyright, and it is not allowed to be reproduced without permission]

Comment (0)
No data