Home>kogNews> Lu Bu strengthened! Diao Chan modified the second skill flower ball judgment, whether to strengthen or weaken the experience server >
Lu Bu strengthened! Diao Chan modified the second skill flower ball judgment, whether to strengthen or weaken the experience server

Like and follow, don't get lost~

Hello everyone, I'm Brother Xiao.

In yesterday's experience server update, the king adjusted two heroes again, and the heroes adjusted this time were more surprising, namely Lu Bu and Diao Chan, because these two heroes don't seem to have been adjusted too many times. So, are Lu Bu and Diao Chan happy to strengthen this time? Or is it weakened again? (The trial server version does not represent the final online value and design)

Diao Chan adjustments

Diao Chan's adjustment is mainly the second skill, the effect of the second skill is modified from the original three flower ball hit range of 500 yards to each flower ball hit range between 500 yards and 600 yards, and at the same time, the reduction of the second skill CD4 seconds after the hit of the three flower balls is modified to the reduction of the second skill CD1.33 seconds after each flower ball hits.

It may look a little winding, but on the whole it is actually strengthened. On the one hand, the hit range of the flower ball has been modified, which means that Diao's flower ball is easier to hit the opponent, so there will be a cooling feedback directly after hitting, which actually increases the experience of Diao Chan will be clearer. On the other hand, the cooldown of each flower ball is calculated separately, which will greatly reduce the situation that Diao Chan is easy to empty two, because if the enemy is in the range of 500 yards ~ 600 yards on the official server, Diao Chan will be empty two, and this distance will not be after the experience server is modified.

Diao Chan, the hero has been criticized by many players because of the invincible frame, but in fact, the current strength of this hero is relatively low, and the peak game and the top game of the high segment are only about 49%, and the full segment is 47%, I hope there will be a lot of effect this time.

Lu Bu adjusted

Let's look at Lu Bu, Lu Bu is simply strengthened this time, and the adjustment is a new passive effect of a skill, which comes with 25% physical penetration when unenchanted. The purpose of the adjustment is very simple, that is, to allow Lu Bu to have a certain amount of combat effectiveness even if he does not hit the opponent with a skill.

However, this enhancement seems to be relatively limited, because Lu Bu's battle mainly relies on the enchantment effect to bring real damage, and uses basic attacks to play high output, but now it is to give a skill a simple 25% physical penetration effect, and if it doesn't hit, the basic attack still can't eat any physical penetration bonus, after all, Lu Bu doesn't rely much on a skill to hit the output.

Of course, this is still a certain improvement for Lu Bu, at least it has improved Lu Bu's ability to clear lines and clear monsters, and it is a good thing to have strengthening. After all, the current Lu Bu is really a little weak, the winning rate is below 47% across the board, and the winning rate of the pinnacle and top games in the high-segment is the last in the confrontation road.

The above is all the content, if you think it's not bad, you might as well like it and support it, if there is anything else you want to say, what you want to ask, what you want to see, leave footprints in the comment area, you will see it~

I don't know anything, I don't know anything; I'm Brother Xiao, let's chat!

[This article has been applied for originality and is protected by copyright, and it is not allowed to be reproduced without permission]

Comment (0)
No data