Home>kogNews> Yinuo became the "first person in the KPL", EDG really can't "be a man", and Yinuo won't win it >
Yinuo became the "first person in the KPL", EDG really can't "be a man", and Yinuo won't win it

AG Super Play will play the first match in Group S, and the opponent is EDG. In the pre-match predictions, those who supported AG Super Play would win accounted for the majority. Although AG stumbled into Group S, for EDG, this is their first time in Group S. At the same time, the group in which EDG was in the first round was considered the weakest group. Therefore, EDG can advance to Group S, but it does not mean that they have the strength of Group S!

At the same time, this game is also very crucial for Yinuo personally. Because before this game, Yinuo ranked second in the KPL in terms of kills, only 5 kills behind the first place Huahai. And Huahai has retired, so it is very easy for Yinuo to surpass Huahai and become the first on the kill list!

In the first game with EDG, Yinuo got 6 kills and became the first person in the KPL with 3114 kills! At the same time, in this game, Sun Shangxiang, who was used by Yinuo, also got a four-consecutive extraordinary! These data are very gorgeous for Yinuo personally. But for AG Super Play, it's useless!

AG played in the early stage to keep changing lines to keep Sun Shangxiang developing, and EDG selected this double Yalian with a clear goal, that is, to kill Sun Shangxiang as soon as possible. Although Yinuo's economy is very high, in front of the two great Yalian, there is no ability to resist at all. After several rounds of team battles, EDG has gained an absolute advantage. After finally winning the Storm Dragon King, EDG killed the game in a wave!

Seeing this, many netizens said that this EDG really can't "be a person"! Yinuo got such gorgeous data, what if he won a game for AG?

By the way, the S38 season has entered the countdown, and those who have not yet reached the king can use the hero Bai Qi to score points! If you play Bai Qi, don't bring slashing, bring healing, this is the side play with the highest win rate at present, and it is an absolute crushing in the current confrontation road. The core advantage of this gameplay is that it is strong in the line, not afraid of being caught, can fight anyone, and stability can be developed. Abandon the treatment of the finishing band, that is, weaken the alignment and strengthen the group.

At present, it is difficult to play a rhythm on the confrontation road, people can't beat you, they won't fight you, and you can't get the end with the end. But with healing, as soon as the white move is opened, a little bloody, and a press of healing, that is your tank*2, and you will make the enemy's C position feel desperate.

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