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The twin main gun is too weak! This six-pack main gun illustrates what it means to be a great invention that is useless

Friends who play "World of Warships" know that battleships are the most numerous ships in the game, and its positioning focuses on a heavy firepower, which is to install as many large-caliber guns as possible on the heavily armored hull, which is the battleship.

In "World of Warships", more than 90% of the battleship's main guns are twin and triple, and at most quadruple. Some people may ask: why not put a few more guns together, isn't it more powerful? However, shipbuilding is a major project, and it is necessary to consider both tonnage restrictions and reasonable layout, as well as calculate whether it can be launched, and there must be a reason why the designers do not do so.

However, the Italians do not think so, they think that as long as the layout is solved, it is possible to achieve a quinteple or even more. So under the influence of designer Farath, through stacking processing, a five-mounted turret battleship was designed, the superstructure of this ship was very small, the freeboard was also very low, and most of the ship was submerged in the water, which is said to be to reduce the bomb area.

This looks really powerful, with fewer turrets and less tonnage, but this design has not considered the problem of loading at all, and even the installation method of the shells is not clear, so it naturally cannot be used. The violent death of the five-in-one outfit didn't matter, the Italians later opened their brains and came up with a six-in-one main gun, which is the so-called "revolver turret".

The concept is to complete the loading process of the turret during the transfer of the gun, turn the gun after the reloading, and move the unloaded to the side to wait for the reload. But the question is the same as before - how to reload? If you want to load smoothly, the internal channel structure of the turret must be quite complicated, and the designer obviously did not understand the principle, and submitted the drawings just by relying on theory. No matter how great your idea is, what is the use of not realizing it?

Due to the fact that the battleships of World War I, World War II, and the Cold War in real history have not yet been able to solve the technical barriers of more intermounted turrets, so there are only four intermodal battleships at most in the "World of Warships", such as Jean Bar, Mecklenburg, etc., but there is one thing to say, battleships with many guns and thick tubes can indeed do whatever they want in terms of output capacity.

Taking Jean Bar as an example, this ship is equipped with 2 4-pack 380mm main guns, 24.5KM range, 26 seconds of reloading, 63mm deep HE shells, 5400 HE standard wounds, 36% ignition rate, and very powerful fire; In addition, its AP shell is also quite powerful, 11900 standard wounds, accuracy and ballistics are very good, plus a simple and crude main gun reloading consumables, can greatly increase the rate of fire, and the damage is very terrifying.

If you want Jean Barr's ship, you can get it now by drawing Christmas chests, and if you're lucky, you can also catch Thor, Rhode Island, Victoria, Benham, Malta and other powerful ships!

At present, the quadruple of "World of Warships" is capped, but considering that the game has added a lot of magic elements, as long as it is fun enough, entertainment is always more important than authenticity, and it is not impossible for WG to add five-pack and six-pack battleships to the game one day!

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