The last important event of Honor of Kings in 2024, the grouping of the Challenger Cup has been released on the evening of the 20th. The participating teams are divided into four groups, and each group has six teams, which are from KPL, K League, National Competition, and Anchor Team. The most anticipated thing about the KPL is that it will definitely be AG Super Play, and the anchor team that attracts the most attention from netizens is undoubtedly Dehua's team, Carmenere!
Unexpectedly, AG Super Play Club and Carmena were in the same group. The situation of this group is really happy. Why? Needless to say, the popularity of the AG Super Play Club is worth talking about, and Carmenere's popularity can be said to be equivalent to the AG Super Play Club of the KPL, how can two teams with such high popularity be in a group?
However, it is very regrettable that Yinuo will not participate in this year's Challenger Cup, so the level of expectation will definitely be greatly reduced. There are three other KPL teams in the same group (Aijiu has already qualified for the 2025 KPL Spring Tournament), and it will be very difficult for Carmenere to qualify.
Let's take a look at the content of the latest issue of "Planning to Open the Microphone". The first is the optimization of the settlement process, and the direction of optimization is that the appearance animation of heroes and skins has been added to the settlement process. This can improve the overall visual effect, and the purchased skin can also be shown off in the settlement interface, after all, it is like a collection of skins, no double skins, don't show off, how can you be worthy of this price.
Hero combat power optimization, after adjusting the hero combat power after the addition of stars, has obviously lagged behind the speed of the upper score, and the performance score will be linked to the performance in the game in the future. The better the performance, the faster the combat power will grow, which is a disguised incentive for players to break through their own ceilings, work hard to play their own high ratings, and win gold and silver medals, so that they can quickly play full performance scores to compete for the national server.
The third item is the optimization of the evaluation dimension of Hero Ping. The evaluation dimensions of different heroes are different, for example, the mage with a partial burst focuses more on the total damage to the hero from kills, and the mage with a bias control of consumption focuses more on group control and economic transformation. Since there are only more than 20 scoring dimensions at present, the difference between heroes is very small, and more evaluation dimensions will be added in the future to score according to the different performance of different heroes.
Then there's the qualifying bonus points. Fill-in players not only have a rich hero pool, which can make up for the shortcomings of the team, but also shorten the overall match time, which is indispensable for the entire game environment. But to a certain extent, this sacrifices the gaming experience of the filler player. Therefore, the planner will consider incentivizing players to fill in the position, providing additional ranking points to encourage players to expand their hero pool.
There is also the optimization of the detection mechanism and reporting system, and the detection mechanism after that will strengthen the detection of players' bad behavior, and carry out more reasonable processing, and the reporting system will also be optimized. What do you think of planning these measures?